Ben Barton - Contract Game Developer Portfolio

BEN BARTON

Contract Senior / Lead Game Developer

Professional software engineer & game developer with over 13 years' experience. I provide in and out of house development services, depending on location and demand.

  • Full-Cycle Game Development
  • Multiplayer Networking
  • Procedural Generation
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About Me

Ben Barton - Game Developer and Software Engineer

Professional software engineer & game developer with over 13 years' experience. I provide in and out of house development services, depending on location and demand.

  • 11+ years experience with Unity & C#
  • 7+ years experience in leadership roles
  • Available remote and on-site
  • Experienced dealing with Crypto
  • Experienced working within both synchronous and asynchronous team structures

I've worked on projects for...

Experience

June 2024 - July 2025

Internet Game

Developer & Lead Developer

United States · Remote · Contract

  • Led the migration from FishNet to Photon Quantum multiplayer networking.
  • Sole development of the Jungle Run and Battle Karts Photon Quantum multiplayer Games on the Internet Game platform.
  • Built and implemented a shared cosmetics systems, allowing all games on the platform to stream content from a single location. Reduced game build size and load time on the platform by up to 50%.
  • Implemented spectator support for all games across different networking frameworks.
  • Maintained library of over 28 live op projects.
  • Managed technical integration of the Internet Game platform into Roam Game room.
(Unity, C#, GIT, Addressables, Photon Quantum, FishNet)
April 2024 - May 2024

Branch

Senior Unity Engineer

United States · Remote · Short-Term Contract

  • Implemented Vivox voice chat with FMOD passthrough into the Castaways mobile game.
(Unity, C#, GIT, Vivox, FMOD)
Jan 2022 - Nov 2023

Nanoverse HQ

Game Dev Lead

Dubai & Malaysia · Remote · Contract

  • Developed the Kumiho AI app, Nanoverse VTuber Application, Kumiho Outfit Changer Application and Nano Rabbot AI VTuber.
  • Coordinated and managed art pipelines and requirements with external studios.
  • Technical art and design implementation.
(Unity, C#, GIT, AWS, Addressables)
Nov 2020 - Jan 2021

Orion Games

Developer / Consultant

United States · Remote · Contract

  • Gameplay systems development for the Arto PC game.
(Unity, C#, GIT)
Jul 2020 - Present

Mimesis Studios

Co-Founder, Director

United Kingdom · Remote

  • Overseeing development projects, technical infrastructure and quality.
  • Staff management and growth.
  • Business development, client onboarding and liasing.
  • Owned and delivered over 20 client projects, spanning games, apps, and XR experiences.
(Unity, C#, Node.js, GIT, Objective-C, Xcode, Java, Android Studio)
Feb 2019 - Apr 2020

Holy Fire Games Studio

CTO

United States & United Kingdom · Hybrid · Contract

  • Establishing and maintaining technical infrastructure over 13 projects.
  • Coordinating technical projects.
  • Running and overseeing of HR and office operations.
  • Isolated RAD prototyping of new prospective projects (R&D).
  • Supporting active development of key projects, including Gazpo and the Gazpo SDK.
(Unity, C#, Plastic, PUN, ECS)
Apr 2018 - Feb 2019

Holy Fire Games

Lead Developer

United States · Remote · Contract

  • Created core systems and development tools for Day of the Infected.
  • Curated development objectives and sprints for development team.
  • Supported development and art teams.
(Unity, C#, SpatialOS, GIT, UNET, PUN)
Jan 2017 - Mar 2018

Figment Productions

Developer

United Kingdom · Hybrid · Contract

  • Developed a number of VR projects, covering corporate VR experiences, medical simulations, and home renovation sale tools.
  • Showcased developed projects at client investor events, including trips to Scotland, Gleneagles and Amsterdam.
(Unity, Unreal, C#, C++, Blueprint, HoloLens, VIVE, Oculus, WMR, GIT)
Dec 2016 - Dec 2016

Stained Glass Llama

Developer - Unannounced

United States · Remote · Short-Term Contract

  • Created rubix cube-like loading system, with console / controller support.
(Unity, C#, GIT)
Oct 2016 - Nov 2016

Enigma Games

Developer - K9 Empire

United States · Remote · Short-Term Contract

  • Created modular mini-games.
(Unity, C#, GIT)
Aug 2016 - Aug 2016

Holy Fire Games

Lead Developer - Forsaken Legends

United States · Remote · Contract

  • Brought in after lead developer left the project.
  • Immediate tasks included stabilising live project / bug fixing, UI updates and community liaising.
(Unity, C#, GIT, UNET)
Aug 2016 - Aug 2016

FlipSwitch Games

Developer - EmergeNYC

United States · Remote · Short-Term Contract

  • Created emergency light effects, and fire truck pipe physics systems.
(Unity, C#, GIT)
Jun 2016 - Jun 2016

Stained Glass Llama

Consultant - Divergence Online

United States · Remote · Short-Term Contract

  • Advise and support during fix of animation controllers for live game.
(Unity, C#, GIT)
Aug 2015 - Aug 2015

CCL - a Hertz Company

Outsource Contractor (Development)

United Kingdom · Remote · Contract

  • Developed a prototype for a web-based accident simulator.
(Unity, C#, GIT)
Mar 2015 - Mar 2015

Dwarven Designs

Developer - Unannounced

Malaysia · Remote · Short-Term Contract

  • Created serialisation systems for an unannounced game.
(Unity, C#, GIT)
Sep 2014 - Sep 2014

Newcastle Creative Media

Developer

Australia · Remote · Short-Term Contract

  • Created a third-person framework for an unannounced game.
(Unity, C#, GIT)
Dec 2012 - Present

BLAKOUT

Contract Game Developer & Consultant

Various · Remote · Contract

  • Professional contract and consultancy services, supporting game development companies, and software companies incorporating gamification.
  • Remote and on-site, worldwide.
(Unity, Unreal, C#, C++, GIT, Plastic, XR, Photon and more)
Pre-Dec 2012

Contract / Indie Developer

Developer

Various · Remote · Contract

  • Created and published 2 mobile games for iOS and Android, called Dodgy Dodger and Orb Chaser.
  • Misc freelance work via the Unity forums to fund the process.
(Unity, C#, GIT)
2015 - 2016

Bournemouth University

Bachelor of Science (BSc), Software Engineering

Units: Software Quality and Testing, Software Systems Modelling, Web Information Systems

2012 - 2014

Bournemouth University

Associate's degree, Computer Science

Units: Computers & Networks, Web Development + Online Business Applications, Database Systems, Computer Programming, Systems Analysis and Design, Business Planning

2011 - 2012

Bournemouth and Poole College

EDI Level 3 Diploma, ICT Professional Competence (PROCOM), Computer Science

I've worked on...

Game / Web 2025

Internet Game

Internet Game / Developer & Lead Developer
Utility 2023

Kumiho AI

Nanoverse HQ / Game Dev Lead
Game 2023

Crimson Crisis

Mimesis Studios / Director
Game 2018

Day of the Infected

Holy Fire Games Studio / CTO
Game / VR 2018

Project HELIX

Figment Productions / Developer
Utility 2023

Kumiho Outfit Changer

Nanoverse HQ / Game Dev Lead
Game / Mobile 2022

Gem Genie

Mimesis Studios / Director
Game / Early Access / Crowdfunded 2017

Forsaken Legends

Holy Fire Games / Lead Game Developer
Game 2021

Panama Canal

Mimesis Studios / Director
Utility 2023

Nano Vtuber

Nanoverse HQ / Game Dev Lead

Let's Chat

Interested in hiring me, working together, or would like to see more of my previous work? Please contact me here.

Download CV